Three-dimensional graphical user interfaces (3D GUIs)
Several attempts have been made to create a multi-user three-dimensional environment or 3D GUI, including Sun's Project Looking Glass, Metisse, which was similar to Project Looking Glass, BumpTop, where users can manipulate documents and windows with realistic movement and physics as if they were physical documents, and the Croquet Project, which moved to the Open Cobalt and Open Croquet efforts.
The zooming user interface (ZUI) is a related technology that promises to deliver the representation benefits of 3D environments without their usability drawbacks of orientation problems and hidden objects. It is a logical advance on the GUI, blending some three-dimensional movement with two-dimensional or 2.5D vector objects. In 2006, Hillcrest Labs introduced the first zooming user interface for television.
For typical computer displays, three-dimensional is a misnomer—their displays are two-dimensional, for example, Metisse characterized itself as a "2.5-dimensional" UI. Semantically, however, most graphical user interfaces use three dimensions. With height and width, they offer a third dimension of layering or stacking screen elements over one another. This may be represented visually on screen through an illusionary transparent effect, which offers the advantage that information in background windows may still be read, if not interacted with. Or the environment may simply hide the background information, possibly making the distinction apparent by drawing a drop shadow effect over it.
Some environments use the methods of 3D graphics to project virtual three-dimensional user interface objects onto the screen. These are often shown in use in science fiction films (see below for examples). As the processing power of computer graphics hardware increases, this becomes less of an obstacle to a smooth user experience.
Three-dimensional graphics are currently mostly used in computer games, art, and computer-aided design (CAD). A three-dimensional computing environment can also be useful in other uses, like molecular graphics, aircraft design and Phase Equilibrium Calculations/Design of unit operations and chemical processes.
Technologiesedit
The use of three-dimensional graphics has become increasingly common in mainstream operating systems, from creating attractive interfaces, termed eye candy, to functional purposes only possible using three dimensions. For example, user switching is represented by rotating a cube that faces are each user's workspace, and window management are represented via a Rolodex-style flipping mechanism in Windows Vista (see Windows Flip 3D). In both cases, the operating system transforms windows on-the-fly while continuing to update the content of those windows.
Interfaces for the X Window System have also implemented advanced three-dimensional user interfaces through compositing window managers such as Beryl, Compiz and KWin using the AIGLX or XGL architectures, allowing the use of OpenGL to animate user interactions with the desktop.
In science fictionedit
Three-dimensional GUIs appeared in science fiction literature and films before they were technically feasible or in common use. For example; the 1993 American film Jurassic Park features Silicon Graphics' three-dimensional file manager File System Navigator, a real-life file manager for Unix operating systems. The film Minority Report has scenes of police officers using specialized 3D data systems. In prose fiction, three-dimensional user interfaces have been portrayed as immersible environments like William Gibson's Cyberspace or Neal Stephenson's Metaverse. Many futuristic imaginings of user interfaces rely heavily on object-oriented user interface (OOUI) style and especially object-oriented graphical user interface (OOGUI) style.
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